Accessibilty Update


Edit: some of this info is outdated, instead of keeping this up to date, I'll be adding to the wiki I set up for this game. So you can find these updates here: https://infinicrawl.fandom.com/wiki/Updates_2019


Working on making some changes to make it easier for visually impaired users to play using screen readers and doing some updates at the request of a few users.

  • Changed some of the stat blocks to be rendered in plain text instead of text boxes (though they still visually appear to be text boxes).
  • Updated the inspect button to allow getting stats from weapons and armor.
  • Added the ability to export/import a game text on the front screen. Before you start a new game you can paste in a game save from a different device.
  • Started adding aria regions and roles to help accessibility
  • Added a ton of new enemies, and enemies that are unique to different dungeon types
  • Added a button that will reload the event log, which will prompt screen readers to read off the last events in reverse chronological order (newest first)
  • Converted top tabs to level 2 headings, middle tabs to level 3 headings and stat blocks to level 4 headings. That way screen reader users can tab through the with the number keys.
  • Added accesskeys for quick access to commonly used functions. I plan on making a way to customize these later. For now:


    • 1/2/3/4 access the stats/traits/prestige/heirloom tabs.
    • q/w/e access the pack/event/gear tabs (w also accesses the shop tab when a merchant is present).
    • The action buttons may seem a little weird, but its based on frequency of use:
      • ] = explore
      • [ = fight
      • " = search
      • p = potion
      • ; = food
      • o = run
      • z = dismiss merchant
      • x = reload event log

Files

InfiniCrawl.html Play in browser
Nov 27, 2019

Leave a comment

Log in with itch.io to leave a comment.