Balance Update
Added beta site for users to beta test upcoming changes if they want. https://beta.buddywagner.com/InfiniCrawl.html
Overhauled the save system to not be reliant on cookies at all. Old saves should convert over when loading them in.
Complete overhaul on elemental balance as well as loot drops, including reducing the amount of gold looted from rooms with no enemies. And Slightly reduced gold drops across the board.
Rebalanced some of the basic zone effects. Some were not doing much at all, so they were buffed up a bit.
Moved ubertrank to a vendor-only item.
Added new settings to disable confirmation pop ups and to announce when inspect mode is activated/deactivated.
Partitioned out the backpack into Gear and Items, functionally the same, aside from organization.
Added the ability to create savepoints (experimental), using the Mementos vendor item.
Added a few new sound effects.
Adjusted overall difficulty up a bit.
Added warning when leaving the page to prevent accidental refreshes exiting the game.
Fixed companion button help text not showing up.
Added slight chance to be ambushed while searching (gets more likely in zones with ambushes zone effect).
Made boss music start more abruptly without the quiet lead in.
Adjusted the amount of difficulty ramp proportionately with number of prestiges, and added a semi-cryptic warning message event when difficulty ramp begins.
Adjusted boss spawning a bit, so that higher level bosses spawn at lower scene numbers.
Enemies can now have weapons in some new zones, and their attack descriptions will reflect it. This is merely cosmetic at this point, just for flavor at the moment.
Lowered the amount that Toxin zone effect deals at high levels.
Increased vampire blood drain to be more effective at high levels.
Added status box on Stats tab to separate out buffs/debuffs and health related information during inspection.
Harvest cider has been modified to be a set damage increase that diminishes as the effect wears off, instead of a straight x2 damage.
Went through all buffs and debuffs and made sure they were all represented in the status box, and updated some status text.
Added another poem level, so that poems can add up to +50% xp instead of capping out at +40%.
Added NPC functionality to scenes (aside from the merchant, which works a bit differently).
Added caged prisoner NPCs to new orc encampment zone, will add more NPCs later as they make sense for the zones.
Added warnings for when you are about to leave important loot or npcs behind.
Added interactive items that spawn in some areas when you search, giving a reason to search non-enemy scenes.
Added random decor to scenes based on zone. They don't do anything but provide ambiance.
Tempered back damage quite a bit, which now only takes into account your gear, not your level (which was essentially doubling your damage). Enemies will likely take more than 1 hit to kill, even at really high level.
New zones: orphanage, mansion, sewer, orc encampment, ruins
New zone effects: insomnia and possession
Also revamped the way zones are created so new zones are more likely to happen in the future
New vendor items: Magic Carpet to skip scenes and Mementos to create savepoints.
New item drops: fire water
Loads of new enemies
A ton of bux fixes, probably introduced a few new ones though.
Files
Get Infini-Crawl
Infini-Crawl
A goofy little infinite, text rogue dungeon crawl with idle game elements.
Status | Released |
Author | malachi1616 |
Genre | Adventure |
Tags | blind-friendly, Dungeon Crawler, Incremental, Roguelike, Roguelite, Text based, visually-impaired |
Languages | English |
Accessibility | High-contrast, Blind friendly |
More posts
- Small fixes9 days ago
- Companions and Races Update39 days ago
- Small UpdateOct 12, 2023
- UpdatesOct 16, 2020
- Holiday/Achievement UpdateFeb 11, 2020
- Flavor UpdateDec 12, 2019
- Accessibilty UpdateNov 27, 2019
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